3D engine design for virtual globes / Patrick Cozzi, Kevin Ring.
Material type:
- 9781568817118
- 005.75/8 22
- Pubdhz
- 005.7
- COM012000
Item type | Current library | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|
Book (loan) | Campus Karlskrona | 005.7 | Available | 080041483725 |
Includes bibliographical references (p. 477-490) and index
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C OpenGL, and GLSL"--Provided by publisher