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3D engine design for virtual globes / Patrick Cozzi, Kevin Ring.

By: Cozzi, Patrick
Contributor(s): Ring, Kevin
Material type: TextTextSeries: An A K Peters bookPublisher: Boca Raton, FL CRC Press c2011Description: xix, 499 p. ill. (chiefly col.), maps (some col.) 25 cmISBN: 9781568817118Subject(s): Data processing | Digital mapping | Search engines -- Programming | Texture mapping | Three-dimensional imaging | Web search engines | DatabehandlingDDC classification: 005.75/8 Other classification: Pubdhz | 005.7 | COM012000
Contents:
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C OpenGL, and GLSL"--Provided by publisher
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Book (loan) Gräsvik
005.7 (Browse shelf) Available 080041483725

Includes bibliographical references (p. 477-490) and index

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C OpenGL, and GLSL"--Provided by publisher

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