3D engine design for virtual globes /

by Cozzi, Patrick
Additional authors: Ring, Kevin
Series: An A K Peters book Published by : CRC Press (Boca Raton, FL) Physical details: xix, 499 p. ill. (chiefly col.), maps (some col.) 25 cm ISBN:9781568817118. Year: 2011
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Book (loan) Gräsvik
005.7 Available 080041483725

Includes bibliographical references (p. 477-490) and index

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C OpenGL, and GLSL"--Provided by publisher

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