Amazon cover image
Image from Amazon.com

3D engine design for virtual globes / Patrick Cozzi, Kevin Ring.

By: Contributor(s): Material type: TextTextSeries: An A K Peters bookPublication details: Boca Raton, FL CRC Press c2011Description: xix, 499 p. ill. (chiefly col.), maps (some col.) 25 cmISBN:
  • 9781568817118
Subject(s): DDC classification:
  • 005.75/8 22
Other classification:
  • Pubdhz
  • 005.7
  • COM012000
Contents:
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C OpenGL, and GLSL"--Provided by publisher
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Call number Status Date due Barcode Item holds
Book (loan) Campus Karlskrona 005.7 Available 080041483725
Total holds: 0

Includes bibliographical references (p. 477-490) and index

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C OpenGL, and GLSL"--Provided by publisher

Address: Library, Blekinge Tekniska Högskola, 371 79 Karlskrona
Telephone: 0455 - 38 51 01
E-mail: biblioteket@bth.se
Responsible for page: Library