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3D engine design for virtual globes / Patrick Cozzi, Kevin Ring.

Av: Medverkande: Materialtyp: TextTextSerie: An A K Peters bookUtgivningsinformation:Boca Raton, FL CRC Press c2011Beskrivning: xix, 499 p. ill. (chiefly col.), maps (some col.) 25 cmISBN:
  • 9781568817118
Ämnen: DDC-klassifikation:
  • 005.75/8 22
Annan klassifikation:
  • Pubdhz
  • 005.7
  • COM012000
Innehåll:
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C OpenGL, and GLSL"--Provided by publisher
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Bok (Hemlån) Campus Karlskrona 005.7 Tillgänglig 080041483725

Includes bibliographical references (p. 477-490) and index

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C OpenGL, and GLSL"--Provided by publisher

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