Queer game studies / Bonnie Ruberg and Adrienne Shaw, editors.
Contributor(s): Ruberg, Bonnie 1985- | Shaw, Adrienne 1983-Material type: TextPublisher: Minneapolis University of Minnesota Press Description: xxxiii, 295 pages illustrations 22 cmISBN: 1517900379 (pb : alk. paper); 1517900360 (hc : alk. paper); 9781517900366 (hc : alk. paper)Subject(s): Video games -- Social aspects | Electronic games -- Social aspects | Games -- Social aspects | Gender identity | Gays | Queer theory | Queer theory | Elektroniska spel -- sociala aspekter | Spel -- sociala aspekter | QueerteoriDDC classification: 794.8 Other classification: 790 | Rdcb
|Item type||Current location||Call number||Status||Date due||Barcode|
|Book (loan)||Piren||790 (Browse shelf)||Available||080047624026|
Includes bibliographical references and index
Defining queerness in games. What is queerness in games, anyway? -- Queergaming -- Queer theory, the body, and video games -- Queering games history: complexities, chaos, and community -- Queering game play and design. Ending the cycle: developing a board game to engage people in social justice issues -- Playing outside -- Building a queer mythology -- For play? Literacy ludics and sexual politics -- Play and be real about it: what games could learn from kink -- Queering the snapshot: ambient mobile play -- Reading games queerly. On "FeministWhorePurna" and the ludo-material politics of gendered damage power-ups in open-work RPG video games -- Welcome to my fantasy zone: Bayonetta and queer femme disturbance -- Role-play as queer lens: how "closetShep" changed my vision of Mass Effect -- Queer(ing) gaming technologies: thinking on constructions of normativity inscribed in digital gaming hardware -- On Gone Home -- Queer failures in games. The trouble with communities -- "Play like a girl": gender expression, sexual identity, and complex expectations in a female-oriented gaming community -- The nightmare is over -- Queer gaming: gaming, hacking, and going turbo -- The arts of failure: Jack Halberstam in conversation with Jespur Juul -- "I wouldn't even know the real me myself": Queering failure in Metal Gear Solid 2 -- Queer futures for games. If queer children were a video game -- Queer growth in video games -- Finding the queerness in games -- Organizing new approaches to games: an interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann -- Forty-eight-hour utopia: On hope and the future of queerness in games