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Queer game studies / Bonnie Ruberg and Adrienne Shaw, editors.

Contributor(s): Material type: TextTextLanguage: English Publisher: Minneapolis : University of Minnesota Press, [2017]Copyright date: ©2017Description: xxxiii, 295 pages illustrations 22 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781517900366
  • 1517900360
  • 1517900379
  • 9781517900373
Subject(s): Additional physical formats: Online version:: Queer game studiesDDC classification:
  • 794.8 23
LOC classification:
  • GV1469.17.S63
Other classification:
  • Rdcb
Contents:
Defining queerness in games. What is queerness in games, anyway? -- Queergaming -- Queer theory, the body, and video games -- Queering games history: complexities, chaos, and community -- Queering game play and design. Ending the cycle: developing a board game to engage people in social justice issues -- Playing outside -- Building a queer mythology -- For play? Literacy ludics and sexual politics -- Play and be real about it: what games could learn from kink -- Queering the snapshot: ambient mobile play -- Reading games queerly. On "FeministWhorePurna" and the ludo-material politics of gendered damage power-ups in open-work RPG video games -- Welcome to my fantasy zone: Bayonetta and queer femme disturbance -- Role-play as queer lens: how "closetShep" changed my vision of Mass Effect -- Queer(ing) gaming technologies: thinking on constructions of normativity inscribed in digital gaming hardware -- On Gone Home -- Queer failures in games. The trouble with communities -- "Play like a girl": gender expression, sexual identity, and complex expectations in a female-oriented gaming community -- The nightmare is over -- Queer gaming: gaming, hacking, and going turbo -- The arts of failure: Jack Halberstam in conversation with Jespur Juul -- "I wouldn't even know the real me myself": Queering failure in Metal Gear Solid 2 -- Queer futures for games. If queer children were a video game -- Queer growth in video games -- Finding the queerness in games -- Organizing new approaches to games: an interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann -- Forty-eight-hour utopia: On hope and the future of queerness in games.
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
Book (loan) Campus Karlshamn 790 Available 080047624026
Total holds: 0

Includes bibliographical references and index.

Defining queerness in games. What is queerness in games, anyway? -- Queergaming -- Queer theory, the body, and video games -- Queering games history: complexities, chaos, and community -- Queering game play and design. Ending the cycle: developing a board game to engage people in social justice issues -- Playing outside -- Building a queer mythology -- For play? Literacy ludics and sexual politics -- Play and be real about it: what games could learn from kink -- Queering the snapshot: ambient mobile play -- Reading games queerly. On "FeministWhorePurna" and the ludo-material politics of gendered damage power-ups in open-work RPG video games -- Welcome to my fantasy zone: Bayonetta and queer femme disturbance -- Role-play as queer lens: how "closetShep" changed my vision of Mass Effect -- Queer(ing) gaming technologies: thinking on constructions of normativity inscribed in digital gaming hardware -- On Gone Home -- Queer failures in games. The trouble with communities -- "Play like a girl": gender expression, sexual identity, and complex expectations in a female-oriented gaming community -- The nightmare is over -- Queer gaming: gaming, hacking, and going turbo -- The arts of failure: Jack Halberstam in conversation with Jespur Juul -- "I wouldn't even know the real me myself": Queering failure in Metal Gear Solid 2 -- Queer futures for games. If queer children were a video game -- Queer growth in video games -- Finding the queerness in games -- Organizing new approaches to games: an interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann -- Forty-eight-hour utopia: On hope and the future of queerness in games.

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