Cover image

Queer game studies / Bonnie Ruberg and Adrienne Shaw, editors.

Contributor(s): Ruberg, Bonnie, 1985- [edt] | Shaw, Adrienne, 1983- [edt]Material type: TextTextLanguage: English Publisher: Minneapolis : University of Minnesota Press, [2017]Copyright date: ©2017Description: xxxiii, 295 pages illustrations 22 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781517900366; 1517900360; 1517900379; 9781517900373Subject(s): Queerteori | Gender identity | Gays | Queer theory | Video games -- Social aspects | Electronic games -- Social aspects | Games -- Social aspects | Elektroniska spel -- sociala aspekter | Spel -- sociala aspekter | Queer theoryAdditional physical formats: Online version:: Queer game studiesDDC classification: 794.8 LOC classification: GV1469.17.S63Other classification: Rdcb
Contents:
Defining queerness in games. What is queerness in games, anyway? -- Queergaming -- Queer theory, the body, and video games -- Queering games history: complexities, chaos, and community -- Queering game play and design. Ending the cycle: developing a board game to engage people in social justice issues -- Playing outside -- Building a queer mythology -- For play? Literacy ludics and sexual politics -- Play and be real about it: what games could learn from kink -- Queering the snapshot: ambient mobile play -- Reading games queerly. On "FeministWhorePurna" and the ludo-material politics of gendered damage power-ups in open-work RPG video games -- Welcome to my fantasy zone: Bayonetta and queer femme disturbance -- Role-play as queer lens: how "closetShep" changed my vision of Mass Effect -- Queer(ing) gaming technologies: thinking on constructions of normativity inscribed in digital gaming hardware -- On Gone Home -- Queer failures in games. The trouble with communities -- "Play like a girl": gender expression, sexual identity, and complex expectations in a female-oriented gaming community -- The nightmare is over -- Queer gaming: gaming, hacking, and going turbo -- The arts of failure: Jack Halberstam in conversation with Jespur Juul -- "I wouldn't even know the real me myself": Queering failure in Metal Gear Solid 2 -- Queer futures for games. If queer children were a video game -- Queer growth in video games -- Finding the queerness in games -- Organizing new approaches to games: an interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann -- Forty-eight-hour utopia: On hope and the future of queerness in games.
Tags from this library: No tags from this library for this title. Log in to add tags.
    Average rating: 0.0 (0 votes)
Item type Current library Call number Status Date due Barcode
Book (loan) Piren
790 (Browse shelf (Opens below)) Available 080047624026

Includes bibliographical references and index.

Defining queerness in games. What is queerness in games, anyway? -- Queergaming -- Queer theory, the body, and video games -- Queering games history: complexities, chaos, and community -- Queering game play and design. Ending the cycle: developing a board game to engage people in social justice issues -- Playing outside -- Building a queer mythology -- For play? Literacy ludics and sexual politics -- Play and be real about it: what games could learn from kink -- Queering the snapshot: ambient mobile play -- Reading games queerly. On "FeministWhorePurna" and the ludo-material politics of gendered damage power-ups in open-work RPG video games -- Welcome to my fantasy zone: Bayonetta and queer femme disturbance -- Role-play as queer lens: how "closetShep" changed my vision of Mass Effect -- Queer(ing) gaming technologies: thinking on constructions of normativity inscribed in digital gaming hardware -- On Gone Home -- Queer failures in games. The trouble with communities -- "Play like a girl": gender expression, sexual identity, and complex expectations in a female-oriented gaming community -- The nightmare is over -- Queer gaming: gaming, hacking, and going turbo -- The arts of failure: Jack Halberstam in conversation with Jespur Juul -- "I wouldn't even know the real me myself": Queering failure in Metal Gear Solid 2 -- Queer futures for games. If queer children were a video game -- Queer growth in video games -- Finding the queerness in games -- Organizing new approaches to games: an interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann -- Forty-eight-hour utopia: On hope and the future of queerness in games.

There are no comments on this title.

to post a comment.

Adress: Biblioteket, Blekinge Tekniska Högskola, 371 79 Karlskrona
Telefon: 0455 - 38 51 01
E-post: biblioteket@bth.se
Ansvarig för sidan: Biblioteket