Video games as culture : considering the role and importance of video games in contemporary society / Daniel Muriel and Garry Crawford.
Materialtyp:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9781138655102 (hbk)
- 9781138655119 (pbk)
- 794.8 23
- 790
- Rdcb
Innehåll:
Introduction : contemporary culture through the lens of video games -- The emergence and consolidation of video games as culture -- Video games and agency within neoliberalism and participatory culture -- Video games as experience -- Video games beyond escapism : empathy and identification -- Video gamers and (post-)identity -- Conclusion : this is not a video game, or is it?
Exemplartyp | Aktuellt bibliotek | Hyllsignatur | Status | Förfallodatum | Streckkod | |
---|---|---|---|---|---|---|
Bok (Hemlån) | Campus Karlshamn | 790 | Tillgänglig | 080047624025 |
Includes bibliographical references and index
Introduction : contemporary culture through the lens of video games -- The emergence and consolidation of video games as culture -- Video games and agency within neoliberalism and participatory culture -- Video games as experience -- Video games beyond escapism : empathy and identification -- Video gamers and (post-)identity -- Conclusion : this is not a video game, or is it?
9781315622743 (ebk)