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Game development essentials : an introduction / Jeannie Novak.

Av: Materialtyp: TextTextUtgivningsinformation:Clifton Park, N.Y Delmar ©2012Upplaga: 3 edBeskrivning: xxviii, 483 s. color illustrations 26 cm +ISBN:
  • 1111307687 (pbk.)
  • 9781111307684 (pbk.)
  • 1111307652 (pbk.)
  • 9781111307653 (pbk.)
Ämnen: DDC-klassifikation:
  • 794.81526 N935g 2012
Annan klassifikation:
  • 790
  • Rdcb
Innehåll:
Historical elements : how did we get here? -- Platforms & player modes : what is the framework? -- Goals & genres : what are the possibilities? -- Player elements : who plays and why? -- Story & character development : creating the narrative -- Gameplay : creating the experience -- Levels : creating the world -- Interface : creating the connection -- Audio : creating the atmosphere -- Roles & responsibilities : developing the team -- Production & management : developing the process -- Marketing & maintenance : developing the community -- The future : where are we going?
Sammanfattning: Covering all essential gaming topics, this text examines the concepts and the creative process that goes into computer game development. The author also looks to the future of the industry, and in particular what possibilities new technology might provide
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Includes bibliographical references and index

Historical elements : how did we get here? -- Platforms & player modes : what is the framework? -- Goals & genres : what are the possibilities? -- Player elements : who plays and why? -- Story & character development : creating the narrative -- Gameplay : creating the experience -- Levels : creating the world -- Interface : creating the connection -- Audio : creating the atmosphere -- Roles & responsibilities : developing the team -- Production & management : developing the process -- Marketing & maintenance : developing the community -- The future : where are we going?

System requirements: Windows: Windows 2000 with SP4, XP, Vista, Windows 7, Pentium class or higher processor, 8X DVD-ROM or faster, 200MB hard drive, 512 MB of memory, minimum 800 x 600, 16-bit color monitor, internet connection, Microsoft Word 95 or newer, Microsoft PowerPoint 97 or newer. Mac: OS X, G4 class processor or higher, 200 MB hard drive, 512 MB of memory, 8X DVD-ROM or faster, minimum 800 x 600, 16-bit color monitor

Covering all essential gaming topics, this text examines the concepts and the creative process that goes into computer game development. The author also looks to the future of the industry, and in particular what possibilities new technology might provide

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