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Introduction to game analysis / Clara Fernández-Vara.

By: Fernández-Vara, ClaraMaterial type: TextTextPublication details: New York Routledge 2015 Description: xiii, 274 pages illustrations 23 cmISBN: 0415703263 (hardback); 9780415703260 (hardback); 0415703271 (paperback); 9780415703277 (paperback)Subject(s): Video games -- Evaluation | Video games -- Design | Video games -- Psychological aspects | Video games -- Social aspects | Evaluation | Design | Tv-spel -- psykologiska aspekter | Tv-spel -- sociala aspekter | Utvärdering | DesignDDC classification: 794.8/1536 Other classification: 790 | Rdcb Summary: "Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara's concise primer provides instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary"--
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790 Available 080041489251

Includes bibliographical references and index

9780203794777 (ebk)

"Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara's concise primer provides instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary"--

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