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The routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron.

Contributor(s): Wolf, Mark J. P [edt] | Perron, Bernard [edt]Material type: TextTextLanguage: English Series: Routledge companions: Publisher: New York, NY : Routledge, 2014Description: 518 pContent type: text Media type: unmediated Carrier type: volumeISBN: 9780415533324; 0415533325Subject(s): Datorspel | Tv-spel -- sociala aspekter | Datorspelsindustri -- sociala aspekter | Video games | Video games industry -- Social aspects | SOCIAL SCIENCE / Media Studies | GAMES / Video & Electronic | SOCIAL SCIENCE / Popular Culture | Video games | Video games -- Social aspects | Computer gamesAdditional physical formats: Även utgiven elektroniskt: The Routledge companion to video game studiesDDC classification: 794.8 LOC classification: GV1469.3Other classification: Rdcb Summary: "The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of video games; -accounts of the economical, political, social, and cultural dynamics of video games"-- Provided by publisher.
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Includes bibliographical references and index.

"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of video games; -accounts of the economical, political, social, and cultural dynamics of video games"-- Provided by publisher.

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