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The routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron.

Medverkande: Materialtyp: TextTextSpråk: Engelska Serie: Routledge companionsFörlag: New York, NY : Routledge, 2014Beskrivning: 518 pInnehållstyp:
  • text
Mediatyp:
  • unmediated
Bärartyp:
  • volume
ISBN:
  • 9780415533324
  • 0415533325
Ämnen: Fler format: Även utgiven elektroniskt: The Routledge companion to video game studiesDDC-klassifikation:
  • 794.8 23
LOC classification:
  • GV1469.3
Annan klassifikation:
  • Rdcb
Sammanfattning: "The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of video games; -accounts of the economical, political, social, and cultural dynamics of video games"-- Provided by publisher.
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Includes bibliographical references and index.

"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of video games; -accounts of the economical, political, social, and cultural dynamics of video games"-- Provided by publisher.

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