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The routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron.

Contributor(s): Perron, Bernard | Wolf, Mark J. P
Material type: TextTextDescription: 518 pISBN: 9780415533324; 0415533325 (hardback)Subject(s): Video games industry -- Social aspects | Video games | GAMES / Video & Electronic | SOCIAL SCIENCE / Media Studies | SOCIAL SCIENCE / Popular Culture | Tv-spel -- sociala aspekter | Video games -- Social aspects | Video gamesDDC classification: 794.8 Other classification: 790 | Rdcb
Contents:
"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of video games; -accounts of the economical, political, social, and cultural dynamics of video games"--
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Includes bibliographical references and index

"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of video games; -accounts of the economical, political, social, and cultural dynamics of video games"--

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