Omslagsbild från Amazon
Bild från Amazon.com

Videogames and post-colonialism : empire plays back / Souvik Mukherjee

Av: Materialtyp: TextTextUtgivningsinformation:London Palgrave MacMillan 2017Beskrivning: 121 pagesISBN:
  • 3319548212
  • 9783319548210
Ämnen: DDC-klassifikation:
  • 794.8 23/swe
Annan klassifikation:
  • 790
  • Rdcb
Sammanfattning: This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience ? including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses
Betyg
    Medelbetyg: 0.0 (0 röster)
Bestånd
Exemplartyp Aktuellt bibliotek Hyllsignatur Status Förfallodatum Streckkod
Bok (Hemlån) Campus Karlshamn 790 Tillgänglig 080047623991

This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience ? including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses

Adress: Biblioteket, Blekinge Tekniska Högskola, 371 79 Karlskrona
Telefon: 0455 - 38 51 01
E-post: biblioteket@bth.se
Ansvarig för sidan: Biblioteket