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Game development essentials : an introduction / Jeannie Novak

By: Novak, Jeannie 1966-
Material type: TextTextPublisher: Clifton Park, NY Thomson/Delmar Learning cop.2008Edition: 2nd edDescription: xxvii, 435 p ill. +ISBN: 9781418042080Subject(s): Computer games -- Design | Computer games -- Programming | Video games -- Design | Data processing | Computer graphics | Computer games -- Programming | Design | Spelprogrammering | Datorgrafik | Databehandling | DesignDDC classification: 794.8/1536 Other classification: 790 | Rdcb Online resources: Table of contents only
Contents:
Ch. 1. Historical elements : how did we get here? -- Ch. 2. Player elements : who plays and why? -- Ch. 3. Game elements : what are the possibilities? -- Ch. 4. Storytelling : creating the narrative -- Ch. 5. Characters : creating the identity -- Ch. 6. Gameplay : creating the experience -- Ch. 7. Levels : creating the world -- Ch. 8. Interface : creating the connection -- Ch. 9. Audio : creating the atmosphere -- Ch. 10. Roles & responsibilities : developing the team -- Ch. 11. Production & management : developing the process -- Ch. 12. Marketing & maintenance : developing the community -- Conclusion : the future : where are we going?
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Ch. 1. Historical elements : how did we get here? -- Ch. 2. Player elements : who plays and why? -- Ch. 3. Game elements : what are the possibilities? -- Ch. 4. Storytelling : creating the narrative -- Ch. 5. Characters : creating the identity -- Ch. 6. Gameplay : creating the experience -- Ch. 7. Levels : creating the world -- Ch. 8. Interface : creating the connection -- Ch. 9. Audio : creating the atmosphere -- Ch. 10. Roles & responsibilities : developing the team -- Ch. 11. Production & management : developing the process -- Ch. 12. Marketing & maintenance : developing the community -- Conclusion : the future : where are we going?

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