Cover image

The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks.

By: Marks, Aaron
Material type: TextTextPublisher: Burlington, MA Oxford Focal Press/Elsevier c2009Edition: 2nd edDescription: xxv, 426 s. ill., music 24 cm. +ISBN: 9780240810744 (pbk. : alk. paper); 0240810740 (pbk. : alk. paper)Subject(s): Computer game music | Computer games -- Programming | Sound -- Recording and reproducing -- Digital techniques | Jeux vidéo | Musique par ordinateurDDC classification: 794.8 Other classification: 790 | Rdcb
Contents:
An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer
Discusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts
Tags from this library: No tags from this library for this title. Log in to add tags.
    Average rating: 0.0 (0 votes)
Item type Current location Call number Status Date due Barcode
Book (loan) Piren
790 (Browse shelf) Available 85001946220

Includes index

An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer

Discusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts

There are no comments on this title.

to post a comment.

Adress: Biblioteket, Blekinge Tekniska Högskola, 371 79 Karlskrona
Telefon: 0455 - 38 51 01
E-post: biblioteket@bth.se
Ansvarig för sidan: Biblioteket