The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks.
Material type: TextPublication details: Burlington, MA Oxford Focal Press/Elsevier c2009Edition: 2nd edDescription: xxv, 426 s. ill., music 24 cm. +ISBN:- 9780240810744 (pbk. : alk. paper)
- 0240810740 (pbk. : alk. paper)
- 794.8 22
- 790
- Rdcb
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Book (loan) | Campus Karlshamn | 790 | Available | 85001946220 |
Includes index
An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer
Discusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts