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Introduction to Java programming : comprehensive version / Y. Daniel Liang, Armstrong Atlantic State University.

By: Liang, Y. Daniel
Material type: TextTextPublisher: Boston Pearson [2015]Edition: Tenth edition. Global editionDescription: 1342 pages illustrations (come colour) 26 cmISBN: 1292070013; 9781292070018Other title: Java programming [Other title]Subject(s): Java (Computer program language) | Application software -- Development | Object-oriented programming (Computer science) | Web site development | Java (Computer program language) | Application software -- Development | Java (Computer program language) | Object-oriented programming (Computer science) | Web site development | JAVA (programspråk)DDC classification: 005.133 Other classification: 005.133 Java | Pubbz
Contents:
Introduction to computers, programs, and Java -- Elementary programming -- Selections -- Loops -- Methods -- Single-dimensional arrays -- Multidimensional arrays -- Objects and classes -- Strings -- Thinking in objects -- Inheritance and polymorphism -- GUI basics -- Graphics -- Exception handling and text I/O -- Abstract classes and interfaces -- Event-driven programming -- GUI components -- Applets and multimedia -- Binary I/O -- Recursion -- Generics -- Lists, stacks, queues, and priority -- Queues -- Sets and maps -- Developing efficient algorithms -- Sorting -- Implementing lists, stacks, queues, and priority queues -- Binary search trees -- Hashing -- AVL trees -- Graphs and applications -- Weighted graphs and applications -- Multithreading and parallel programming -- Networking -- Java database programming -- Internationalization -- JavaBeans -- Containers, layout managers and borders -- Menus, toolbars, and dialogs -- MVC and swing models -- JTable and JTree -- Advanced database programming -- Servlets -- JavaServer pages -- JavaServer faces -- Web services -- Remote method invocation -- 2-4 trees and B-trees -- Red-black trees -- Java 2D -- Testing using JUnit -- Appendix A: Java keywords -- Appendix B: The ASCII character set -- Appendix C: Operator precedence chart -- Appendix D: Java modifiers -- Appendix E: Special floating-point values --Appendix F: Number systems -- Appendix G: Bitwise operatoirns
Summary: This book teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java
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Includes index

Introduction to computers, programs, and Java -- Elementary programming -- Selections -- Loops -- Methods -- Single-dimensional arrays -- Multidimensional arrays -- Objects and classes -- Strings -- Thinking in objects -- Inheritance and polymorphism -- GUI basics -- Graphics -- Exception handling and text I/O -- Abstract classes and interfaces -- Event-driven programming -- GUI components -- Applets and multimedia -- Binary I/O -- Recursion -- Generics -- Lists, stacks, queues, and priority -- Queues -- Sets and maps -- Developing efficient algorithms -- Sorting -- Implementing lists, stacks, queues, and priority queues -- Binary search trees -- Hashing -- AVL trees -- Graphs and applications -- Weighted graphs and applications -- Multithreading and parallel programming -- Networking -- Java database programming -- Internationalization -- JavaBeans -- Containers, layout managers and borders -- Menus, toolbars, and dialogs -- MVC and swing models -- JTable and JTree -- Advanced database programming -- Servlets -- JavaServer pages -- JavaServer faces -- Web services -- Remote method invocation -- 2-4 trees and B-trees -- Red-black trees -- Java 2D -- Testing using JUnit -- Appendix A: Java keywords -- Appendix B: The ASCII character set -- Appendix C: Operator precedence chart -- Appendix D: Java modifiers -- Appendix E: Special floating-point values --Appendix F: Number systems -- Appendix G: Bitwise operatoirns

This book teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java

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