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Introduction to game analysis / Clara Fernández-Vara.

Av: Materialtyp: TextTextSpråk: Engelska Förlag: New York : Routledge, 2015Beskrivning: xiii, 274 pages illustrations 23 cmInnehållstyp:
  • text
Mediatyp:
  • unmediated
Bärartyp:
  • volume
ISBN:
  • 9780415703277
  • 0415703271
  • 9780415703260
  • 0415703263
Ämnen: DDC-klassifikation:
  • 794.8/1536 23
LOC classification:
  • GV1469.15
Annan klassifikation:
  • Rdcb
Sammanfattning: "Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara's concise primer provides instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary"-- Provided by publisher.
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Includes bibliographical references and index.

"Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara's concise primer provides instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary"-- Provided by publisher.

Imported from: zcat.oclc.org:210/OLUCWorldCat (Do not remove)

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