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The Oxford handbook of interactive audio / edited by Karen Collins, Bill Kapralos, and Holly Tessler

Medverkande: Materialtyp: TextTextUtgivningsinformation:Oxford Oxford University Press [2014]Beskrivning: xxv, 594 s. illISBN:
  • 9780190651053 (pbk)
  • 9780199797226 (hardcover : alk. paper)
Annan titel:
  • Handbook of interactive audio [Annan titel]
Ämnen: DDC-klassifikation:
  • 006.7 23
Annan klassifikation:
  • 006.7
  • Puf
Innehåll:
SECTION 1 INTERACTIVE SOUND IN PRACTICE. Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- Defining Sound Toys: Play as Composition / Andrew Dolphin -- Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M.J. Bishop -- Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS. The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- Sound and the Videoludic Experience / Guillaume Roux-Girard -- Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould -- Contents note continued: 10. Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO. Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- Musical Interaction for Health Improvement / Birgitta Cappelen -- Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS. Multisensory Musicality in Dance Central / Kiri Miller -- nteractivity and Liveness in Electroacoustic Concert Music / Mike Frengel -- Skill in Interactive Digital Music Systems / Michael Gurevich -- Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- Virtual Musicians and Machine Learning / Nick Collins -- Musical Behavior
and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES. Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW. Contents note continued: 28. Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- Our Interactive Audio Future / Damian Kastbauer -- For the Love of Chiptune / Leonard J. Paul -- Procedural Audio Theory and Practice / Andy Farnell -- Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- New Tools for Interactive Audio, and What Good they Do / Tim van Geelen
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Includes bibliographical references and index

SECTION 1 INTERACTIVE SOUND IN PRACTICE. Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- Defining Sound Toys: Play as Composition / Andrew Dolphin -- Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M.J. Bishop -- Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS. The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- Sound and the Videoludic Experience / Guillaume Roux-Girard -- Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould -- Contents note continued: 10. Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO. Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- Musical Interaction for Health Improvement / Birgitta Cappelen -- Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS. Multisensory Musicality in Dance Central / Kiri Miller -- nteractivity and Liveness in Electroacoustic Concert Music / Mike Frengel -- Skill in Interactive Digital Music Systems / Michael Gurevich -- Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- Virtual Musicians and Machine Learning / Nick Collins -- Musical Behavior

and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES. Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW. Contents note continued: 28. Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- Our Interactive Audio Future / Damian Kastbauer -- For the Love of Chiptune / Leonard J. Paul -- Procedural Audio Theory and Practice / Andy Farnell -- Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- New Tools for Interactive Audio, and What Good they Do / Tim van Geelen

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