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The gamification of learning and instruction : game-based methods and strategies for training and education / Karl M. Kapp.

Av: Materialtyp: TextTextSpråk: Engelska Förlag: San Francisco : Pfeiffer, 2012Beskrivning: xxxiii, 302 pages illustrations 25 cmISBN:
  • 9781118096345
  • 1118096347
Ämnen: Fler format: Även utgiven elektroniskt :: The gamification of learning and instruction : game-based methods and strategies for training and educationDDC-klassifikation:
  • 371.334 23/swe
Annan klassifikation:
  • Eabx
Sammanfattning: "Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face"--
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Exemplartyp Aktuellt bibliotek Hyllsignatur Status Förfallodatum Streckkod
Bok (Hemlån) Campus Karlskrona 371.3 Utlånad 2024-05-14 080047623714

Includes bibliographical references and index.

"Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face"--

Dawson

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